Play
19 Dec. 2007
Quick notes before I forget. To flesh out later.
Play.
- E15 doing the interface that I've been thinking of? Kind of. But not quite. Too busy. Too arbitrary.
- But interface is playful, interactive, exploratory. This is why it works.
- Push/pull/osmosis learning (boyd). "As media opens up a culture of osmosis and makes pulling information fun, youth are increasingly disconnected from the world of push." Those who play will naturally pull.
- Something mentioned on AoIR list about friend networks working initially while people were still intrigued by novelty? Or in Leonardo article? Use of networks falls off sharply after exploration phase (are my other friends on here? who can I find?) ends.
- Leonardo 40.4 "A pleasure Framework", Brigid Costello. Elements of play are creation, exploration, discovery, difficulty, competition, danger, captivation, sensation, sympathy, simulation, fantasy, camaraderie, subversion. what have I been doing in my work? Which do I respond to? Which should a curatorial interface have?
- Suspicion that my dissatisfaction with current tools like zotero is that they have none of the above. Learning is work, a job. Professionalized. Only professionals will use. How to build a tool that all will use?
- I really, really hate school when it is work. Just realized this is why I am really afraid to go back. The other day I was reimbued with the exhilaration of discovering new things. Been missing quite a while. How to sustain that?